Another World (aka Out Of This World) is a cinematic action-adventure game designed by Eric Chahi for Delphine Software. Originally developed for the Amiga and Atari ST and later released for the Apple IIGS and DOS platforms, the game was widely ported to other contemporary systems such as Nintendo SNES, Atari Jaguar, Sega CD, Sega Mega Drive, and even 3DO etc
Review
STORY / GAMEPLAY The hero of Another World is a young professor named Lester. After an experiment went bad, Lester wakes up and finds himself captured on an alien-like 3D world inhabited by monsters and other alien and humanoid species. Lester must survive and, to do that, he must fight having as an only weapon his bare hands or a gun he finds on the way. During the game, a mysterious person offers some help and Lester must surely take it. In this game, each enemy uses his/her own strategy and needs specific movements to be confronted. In addition, there are several puzzles that need to be solved in order to go further with the story. The bad news is that once you die you must start the whole level from the beginning, a fact that's too frustrating I guess for the average player which means that an extremely short play length and the trial and error gameplay will not be tolerated by all. The game is linear, with some unfairly difficult jumps and shoot-outs. But other than its difficulty, Another World is a must seen, hands down!
GRAPHICS / SOUND The DOS version supports VGA, EGA and Tandy graphics cards. When the game starts you watch one of the most beautiful opening intros ever created during the 90s for the 16bits genre. It features great visuals in 3D which that show how Lester wakes up and finds himself trapped. Into the game, Delphine uses vector technology for the graphics, creating a pseudo-3D environment, mostly based on blue. The sprites move awesomely, though every action seems rather slow. Also, each cut-scene is fully animated and in real time. Apart from the great visuals, Another World also offers fantastic, sampled music with an abundance of sampled, eerie sound effects! It supports Sound Blaster and AdLib sound cards.
CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!